![Tiberium essence 2.0 forgotten](https://kumkoniak.com/42.jpg)
(Or, if the game includes any attractive women or men, nude patches.) When it comes to unofficial cameo appearances, a humorous tradition-usually when a particular game is either first released or is made open to modification-involves that of porting characters such as those of CJ from Grand Theft Auto: San Andreas, Shrek, and Thomas & Friends, though the latter prompted at least one cease-and-desist order from Mattel who owns the rights to the Thomas franchise. They can be unofficial Expansion Packs (new maps or new equipment in the same game), completely unrelated games that merely use the source game's software as a backbone ("total conversions"), or just quality-of-life adjustments to the original, such as Fan Translations, bug fixes, character Cameo appearances (which can often lead to Ninja Pirate Zombie Robot scenarios), or House Rules. Game modifications, or "mods" for short, are any alterations to a game that were not made by the game's license holder. The good thing is you're no longer forced to play the same old vanilla Nod in campaign, the bad thing is it disables the AI for subfactions and you lose a lot of options and units because of the merge (for example, it takes away the confessor unit leader upgrade because the devs felt like replacing him with a flamer for everyone, not just the confessors).Just because the game designers made a good game doesn't mean you can't make it even better. Some stuff may be very cheesy though, like MoK/GDI airship spam.Īnother KW mod I can remember of is Tiberium Insanity, it does the opposite by merging the factions back into three. Also brings back the true chemical missile instead of Essence's puny gimped version, the cluster missile and Elite Cadre stealth commandos.įor KW, there's One Vision mod that builds up the subfactions to have more unique style and feel.
![tiberium essence 2.0 forgotten tiberium essence 2.0 forgotten](https://www.gry-online.pl/Galeria/Html/Pliki/331998628.jpg)
Ezekiel's Wheel stealth tanks, Bradleys, Abrams, flame tanks from Renegade and TibSun, TibDawn aircraft and the Banshee, that kind of stuff. Tiberian History is mostly a remake of the human factions with stuff from the first two games.
![tiberium essence 2.0 forgotten tiberium essence 2.0 forgotten](https://media.moddb.com/cache/images/mods/1/12/11483/thumb_620x2000/Forgotten_Ingame_Reclamator_03.jpg)
TacitusA (can't remember the release name, that's what the mod reads like in game browser) is similar, but adds a lot of wacky stuff and a lot more content from the game that must never be invoked. Originally posted by Sebastian: What other mods would you recommend for TW and KW? TW Advanced brings a lot of stuff into the base game, from MoK cyborgs to the Mammoth/Mastodon walker.
![Tiberium essence 2.0 forgotten](https://kumkoniak.com/42.jpg)